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Text File | 2002-01-09 | 28.8 KB | 1,446 lines |
- //-------------------------------------------------------------------
- //
- // This code is copyright 2001 by G5 Software.
- // Any unauthorized usage, either in part or in whole of this code
- // is strictly prohibited. Violators WILL be prosecuted to the
- // maximum extent allowed by law.
- //
- //-------------------------------------------------------------------
-
- //
- // Game Menu
- //
-
-
- class CGameMenu extends CBaseMenu
- {
- // methods
-
- void CGameMenu()
- {
- }
-
- string GetMenuType()
- {
- return "GameMenu";
- }
-
- //
- // Menu construction happens here
- //
-
- void InitMenu()
- {
- //
- // Background
- //
-
- CreateBitmapControl(
- "Resources/Splash.tex",
- "ID_BITMAP",
- 0.0,
- 0.0,
- 1.0,
- 1.0
- );
-
- // current build sign
-
- string CurrentBuild = str_VersionNumber;
- float fMessageWidth = GetTextWidth(CurrentBuild);
- float fMessageHeight = GetTextHeight(CurrentBuild);
-
- CreateTextControl(
- CurrentBuild,
- "ID_CURRENT_BUILD",
- (1.0 - fMessageWidth) / 2,
- 0.05,
- fMessageWidth,
- fMessageHeight,
- color(0.7, 0.7, 0.7)
- );
-
- // menu
-
- CreateMenuButtonGroup(MenuWidth, MenuSpacing);
-
- float fButtonX = 0.1375;
- float fButtonY = 0.66;
- float fButtonWidth = 0.35;
-
- //
- // Start new game button
- //
-
- CreateBitmapSubMenu(
- "ID_START_GAME",
- nStartButtonNormMat,
- nStartButtonHiMat,
- 0.253,
- 0.914,
- fStdButtonWidth,
- fStdButtonHeight,
- true,
- "GameMenu_InitMissionsMenu"
- );
-
- //
- // Settings button
- //
-
- CreateBitmapSubMenu(
- "ID_SETTINGS",
- nSettingsButtonNormMat,
- nSettingsButtonHiMat,
- 0.378,
- 0.914,
- fStdButtonWidth,
- fStdButtonHeight,
- true,
- "BaseMenu_InitSettingsMenu"
- );
-
- //
- // Credits button
- //
-
- CreateBitmapSubMenu(
- "ID_CREDITS",
- nCreditsButtonNormMat,
- nCreditsButtonHiMat,
- 0.503,
- 0.914,
- fStdButtonWidth,
- fStdButtonHeight,
- true,
- "ShowCredits"
- );
-
- //
- // Quit button
- //
-
- CreateBitmapSubMenu(
- "ID_QUIT_MENU",
- nQuitButtonNormMat,
- nQuitButtonHiMat,
- 0.628,
- 0.914,
- fStdButtonWidth,
- fStdButtonHeight,
- true,
- "GameMenu_InitQuitMenu"
- );
- }
-
- //
- // Called on user move of menu button
- //
-
- void MenuButtonMoved(string _id)
- {
- BaseMenu_MenuButtonMoved(_id);
- }
-
- //
- // Called on user click on menu button
- //
-
- void MenuButtonClicked(string _id)
- {
- BaseMenu_MenuButtonClicked(_id);
-
- //
- // All briefings ids
- //
-
- if ("ID_PAGEUP" == _id)
- SendCommandToControl("ID_MISSION_DESCRIPTION", "PageUp");
- else
- if ("ID_PAGEDN" == _id)
- SendCommandToControl("ID_MISSION_DESCRIPTION", "PageDown");
- else
-
-
- if ("ID_QUIT" == _id)
- {
- Core_SendEventTo(SOID_GameController, "OnQuitGame");
- }
- else
- if ("ID_RESTART_MISSION" == _id)
- {
- Core_SendEventTo(
- SOID_GameController,
- "OnRestartMission");
- }
- else
- if ("ID_START_MISSION_1" == _id)
- {
- // go to the loading screen
- GoToSubMenu("GameMenu_LoadScreen");
-
- // load mission
- Core_SendEventTo(SOID_GameController, "OnLoadMission", "CDestroyMission", 0);
- }
- else
- if ("ID_START_MISSION_2" == _id)
- {
- // go to the loading screen
- GoToSubMenu("GameMenu_LoadScreen");
-
- // load mission
- Core_SendEventTo(SOID_GameController, "OnLoadMission", "CConvoyMission", 1);
- }
- else
- if ("ID_START_MISSION_3" == _id)
- {
- // go to the loading screen
- GoToSubMenu("GameMenu_LoadScreen");
-
- // load mission
- Core_SendEventTo(SOID_GameController, "OnLoadMission", "CFireworksMission", 2);
- }
- else
- if ("ID_START_MISSION_4" == _id)
- {
- // go to the loading screen
- GoToSubMenu("GameMenu_LoadScreen");
-
- // load mission
- Core_SendEventTo(SOID_GameController, "OnLoadMission", "CDestroyGuardedTarget", 3);
- }
- else
- if ("ID_START_MISSION_5" == _id)
- {
- // go to the loading screen
- GoToSubMenu("GameMenu_LoadScreen");
-
- // load mission
- Core_SendEventTo(SOID_GameController, "OnLoadMission", "CClearVillageMission", 4);
- }
- else
- if ("ID_START_MISSION_6" == _id)
- {
- // go to the loading screen
- GoToSubMenu("GameMenu_LoadScreen");
-
- // load mission
- Core_SendEventTo(SOID_GameController, "OnLoadMission", "CPreventVillageDestructionMission", 5);
- }
- else
- if ("ID_START_MISSION_7" == _id)
- {
- // go to the loading screen
- GoToSubMenu("GameMenu_LoadScreen");
-
- // load mission
- Core_SendEventTo(SOID_GameController, "OnLoadMission", "CBreakRingAndConvoyMission", 6);
- }
- else
- if ("ID_START_MISSION_8" == _id)
- {
- // go to the loading screen
- GoToSubMenu("GameMenu_LoadScreen");
-
- // load mission
- Core_SendEventTo(SOID_GameController, "OnLoadMission", "CInterceptJeepMission", 7);
- }
- else
- if ("ID_START_MISSION_9" == _id)
- {
- // go to the loading screen
- GoToSubMenu("GameMenu_LoadScreen");
-
- // load mission
- Core_SendEventTo(SOID_GameController, "OnLoadMission", "CTankBattleMission", 8);
- }
- else
- if ("ID_START_MISSION_10" == _id)
- {
- // go to the loading screen
- GoToSubMenu("GameMenu_LoadScreen");
-
- // load mission
- Core_SendEventTo(SOID_GameController, "OnLoadMission", "CInterceptConvoyMission", 9);
- }
- else
- if ("ID_START_MISSION_11" == _id)
- {
- // go to the loading screen
- GoToSubMenu("GameMenu_LoadScreen");
-
- // load mission
- Core_SendEventTo(SOID_GameController, "OnLoadMission", "CDrawAttentionMission", 10);
- }
- else
- if ("ID_START_MISSION_12" == _id)
- {
- // go to the loading screen
- GoToSubMenu("GameMenu_LoadScreen");
-
- // load mission
- Core_SendEventTo(SOID_GameController, "OnLoadMission", "CEliminatePartisansMission", 11);
- }
- else
- if ("ID_START_MISSION_13" == _id)
- {
- // go to the loading screen
- GoToSubMenu("GameMenu_LoadScreen");
-
- // load mission
- Core_SendEventTo(SOID_GameController, "OnLoadMission", "CSupportAerialAttackMission", 12);
- }
- else
- if ("ID_START_MISSION_14" == _id)
- {
- // go to the loading screen
- GoToSubMenu("GameMenu_LoadScreen");
-
- // load mission
- Core_SendEventTo(SOID_GameController, "OnLoadMission", "CEliminateDescentMission", 13);
- }
- else
- if ("ID_START_MISSION_15" == _id)
- {
- // go to the loading screen
- GoToSubMenu("GameMenu_LoadScreen");
-
- // load mission
- Core_SendEventTo(SOID_GameController, "OnLoadMission", "CSurvivalMission", 14);
- }
- else
- if ("ID_CREDITS_SCREEN" == _id)
- {
- m_nCreditsScreenNumber = (m_nCreditsScreenNumber + 1) % str_CreditsScreens.size();
- if (0 == m_nCreditsScreenNumber)
- GoToRootMenu();
- else
- GoToSubMenu("ShowCredits");
- }
- }
-
- //
- // Submenus construction
- //
-
- //
- // Quit confirmation screen
- //
-
- void GameMenu_InitQuitMenu()
- {
- //
- // Background
- //
-
- CreateBitmapControl(
- "Resources/Splash.tex",
- "ID_BITMAP",
- 0.0,
- 0.0,
- 1.0,
- 1.0
- );
-
- //
- // Text control with objectives
- //
-
- float fMessageWidth = GetTextWidth(str_QuitGameQuestion);
- float fMessageHeight = GetTextHeight(str_QuitGameQuestion);
- float fBasePosition = 0.7f;
-
- CreateTextControl(
- str_QuitGameQuestion,
- "ID_QUESTION",
- (1.0 - fMessageWidth) / 2,
- fBasePosition,
- fMessageWidth,
- fMessageHeight
- );
-
- CreateMenuButtonGroup(MenuWidth, MenuSpacing);
-
- float fButtonX = (1.0 - fButtonWidth) / 2;
- float fButtonY = fBasePosition + fMessageHeight + fVertSpacing;
-
- //
- // Back button
- //
-
- CreateTextButton(
- str_NoButton,
- "ID_BACK",
- fButtonX,
- fButtonY,
- fButtonWidth,
- fButtonHeight);
-
- fButtonY = fButtonY + fButtonHeight + fVertSpacing;
-
- //
- // Test mission button
- //
-
- CreateTextButton(
- str_YesButton,
- "ID_QUIT",
- fButtonX,
- fButtonY,
- fButtonWidth,
- fButtonHeight);
-
- fButtonY = fButtonY + fButtonHeight + fVertSpacing;
- }
-
-
- //
- // Loading screen
- //
-
- void GameMenu_LoadScreen()
- {
- //
- // Background
- //
-
- CreateBitmapControl(
- "Resources/Menu_Mission_Loading.tex",
- "ID_BITMAP",
- 0.0,
- 0.0,
- 1.0,
- 1.0
- );
-
- float fProgressWidth = 0.39;
- float fProgressHeight = fButtonHeight;
-
- float fProgressX = (1.0 - fProgressWidth) / 2;
- float fProgressY = 0.9;
-
- CreateProgressBar(
- "ID_LOAD_PROGRESS_BAR",
- color(1.0, 1.0, 1.0),
- fProgressX,
- fProgressY,
- fProgressWidth,
- fProgressHeight);
- }
-
- //
- // Missions menu
- //
-
- // array of mission button positions on screen
-
- array m_MissionButtonX =
- array(
- 402.0, 610.0, 177.0, 417.0, 67.0, 738.0, 387.0, 738.0, 417.0, 738.0, 67.0, 387.0, 387.0, 67.0, 417.0
- );
-
- array m_MissionButtonY =
- array(
- 353.0, 290.0, 417.0, 226.0, 482.0, 226.0, 482.0, 160.0, 160.0, 97.0, 546.0, 546.0, 610.0, 610.0, 97.0
- );
-
- float GetMissionButtonX(int i)
- {
- return (m_MissionButtonX[i] - 10.0) / 1024.0;
- }
-
- float GetMissionButtonY(int i)
- {
- return (m_MissionButtonY[i] - 3.0) / 768.0;
- }
-
- void DrawMedal(int _mission)
- {
- int state = Core_CallFunction(
- SOID_GameController,
- "GetMissionState",
- _mission
- );
-
- if (state == 0 || state == 1)
- return;
-
- int material = 4 + (state - 2);
-
- CreateMaterialControl(
- "Common/Medals.skin",
- material,
- "ID_MEDAL" + _mission,
- GetMissionButtonX(_mission) - 0.023,
- GetMissionButtonY(_mission) + 0.005,
- 0.027,
- 0.035
- );
- }
-
- void DrawOrders()
- {
-
- float MedalWidth = 0.07;
- float MedalHeight = 0.15;
-
- bool bHeliMedal = true;
- bool bBronzeStar = true;
- bool bSilverStar = true;
- bool bGoldStar = true;
-
- for (int i = 0; i < 15; i = i + 1)
- {
- int state = Core_CallFunction(
- SOID_GameController,
- "GetMissionState",
- i
- );
-
- if (state < 2)
- {
- bHeliMedal = false;
- bBronzeStar = false;
- bSilverStar = false;
- bGoldStar = false;
- }
-
- if (state < 3)
- {
- bBronzeStar = false;
- bSilverStar = false;
- bGoldStar = false;
- }
-
- if (state < 4)
- {
- bSilverStar = false;
- bGoldStar = false;
- }
-
- if (state < 5)
- {
- bGoldStar = false;
- }
- }
-
- if (!bHeliMedal)
- return;
-
- CreateMaterialControl(
- "Common/Medals.skin",
- 0,
- "ID_BIG_MEDAL_0",
- 0.043,
- 0.127,
- MedalWidth,
- MedalHeight
- );
-
- float MedalsX = 0.043 + 0.079;
- float MedalsY = 0.127;
- float MedalsDist = 0.073;
-
- if (!bBronzeStar)
- return;
-
- CreateMaterialControl(
- "Common/Medals.skin",
- 1,
- "ID_BIG_MEDAL_1",
- MedalsX,
- MedalsY,
- MedalWidth,
- MedalHeight
- );
-
- MedalsX = MedalsX + MedalsDist;
-
- if (!bSilverStar)
- return;
-
- CreateMaterialControl(
- "Common/Medals.skin",
- 2,
- "ID_BIG_MEDAL_2",
- MedalsX,
- MedalsY,
- MedalWidth,
- MedalHeight
- );
-
- MedalsX = MedalsX + MedalsDist;
-
- if (!bGoldStar)
- return;
-
- CreateMaterialControl(
- "Common/Medals.skin",
- 3,
- "ID_BIG_MEDAL_3",
- MedalsX,
- MedalsY,
- MedalWidth,
- MedalHeight
- );
- }
-
- void GameMenu_InitMissionsMenu()
- {
- //
- // Background
- //
-
- CreateBitmapControl(
- "Resources/SelectMission.tex",
- "ID_BITMAP",
- 0.0,
- 0.0,
- 1.0,
- 1.0
- );
-
- string CurrentDifficulty;
- int diff_level = GetDifficultyLevel();
- if (diff_level == 0)
- CurrentDifficulty = str_Difficulty + str_Easy;
- else
- if (diff_level == 1)
- CurrentDifficulty = str_Difficulty + str_Medium;
- else
- if (diff_level == 2)
- CurrentDifficulty = str_Difficulty + str_Hard;
- else
- if (diff_level == 3)
- CurrentDifficulty = str_Difficulty + str_Nightmare;
-
- float fMessageWidth = GetTextWidth(CurrentDifficulty);
- float fMessageHeight = GetTextHeight(CurrentDifficulty);
-
- CreateTextControl(
- CurrentDifficulty,
- "ID_CURRENT_DIFFICULTY",
- 0.05,
- 0.3,
- fMessageWidth,
- fMessageHeight,
- color(0.89, 0.5, 0.41)
- );
-
- CreateMenuButtonGroup(MenuWidth, MenuSpacing);
-
- bool bEnabled;
-
- float fMissionButtonWidth = 0.25;
- float fMissionButtonHeight = 0.03125 / 0.75;
-
- DrawOrders();
-
- //
- // Mission 1 button
- //
-
- int nMissMat = 16;
-
- bEnabled = Core_CallFunction(
- SOID_GameController,
- "GetMissionState",
- 0
- );
-
- CreateBitmapSubMenu(
- "ID_MISSION_1",
- nMissMat,
- nMissMat + 1,
- GetMissionButtonX(0),
- GetMissionButtonY(0),
- fMissionButtonWidth,
- fMissionButtonHeight,
- bEnabled,
- "GameMenu_InitMission1Briefing"
- );
-
- DrawMedal(0);
-
- nMissMat = nMissMat + 2;
-
- //
- // Mission 2 button
- //
-
- bEnabled = Core_CallFunction(
- SOID_GameController,
- "GetMissionState",
- 1
- );
-
- CreateBitmapSubMenu(
- "ID_MISSION_2",
- nMissMat,
- nMissMat + 1,
- GetMissionButtonX(1),
- GetMissionButtonY(1),
- fMissionButtonWidth,
- fMissionButtonHeight,
- bEnabled,
- "GameMenu_InitMission2Briefing"
- );
-
- DrawMedal(1);
-
- nMissMat = nMissMat + 2;
-
- //
- // Mission 3 button
- //
-
- bEnabled = Core_CallFunction(
- SOID_GameController,
- "GetMissionState",
- 2
- );
-
- CreateBitmapSubMenu(
- "ID_MISSION_3",
- nMissMat,
- nMissMat + 1,
- GetMissionButtonX(2),
- GetMissionButtonY(2),
- fMissionButtonWidth,
- fMissionButtonHeight,
- bEnabled,
- "GameMenu_InitMission3Briefing"
- );
-
- DrawMedal(2);
-
- nMissMat = nMissMat + 2;
-
- //
- // Mission 4 button
- //
-
- bEnabled = Core_CallFunction(
- SOID_GameController,
- "GetMissionState",
- 3
- );
-
- CreateBitmapSubMenu(
- "ID_MISSION_4",
- nMissMat,
- nMissMat + 1,
- GetMissionButtonX(3),
- GetMissionButtonY(3),
- fMissionButtonWidth,
- fMissionButtonHeight,
- bEnabled,
- "GameMenu_InitMission4Briefing"
- );
-
- DrawMedal(3);
-
- nMissMat = nMissMat + 2;
-
- //
- // Mission 5 button
- //
-
- bEnabled = Core_CallFunction(
- SOID_GameController,
- "GetMissionState",
- 4
- );
-
- CreateBitmapSubMenu(
- "ID_MISSION_5",
- nMissMat,
- nMissMat + 1,
- GetMissionButtonX(4),
- GetMissionButtonY(4),
- fMissionButtonWidth,
- fMissionButtonHeight,
- bEnabled,
- "GameMenu_InitMission5Briefing"
- );
-
- DrawMedal(4);
-
- nMissMat = nMissMat + 2;
-
- //
- // Mission 6 button
- //
-
- bEnabled = Core_CallFunction(
- SOID_GameController,
- "GetMissionState",
- 5
- );
-
- CreateBitmapSubMenu(
- "ID_MISSION_6",
- nMissMat,
- nMissMat + 1,
- GetMissionButtonX(5),
- GetMissionButtonY(5),
- fMissionButtonWidth,
- fMissionButtonHeight,
- bEnabled,
- "GameMenu_InitMission6Briefing"
- );
-
- DrawMedal(5);
-
- nMissMat = nMissMat + 2;
-
- //
- // Mission 7 button
- //
-
- bEnabled = Core_CallFunction(
- SOID_GameController,
- "GetMissionState",
- 6
- );
-
- CreateBitmapSubMenu(
- "ID_MISSION_7",
- nMissMat,
- nMissMat + 1,
- GetMissionButtonX(6),
- GetMissionButtonY(6),
- fMissionButtonWidth,
- fMissionButtonHeight,
- bEnabled,
- "GameMenu_InitMission7Briefing"
- );
-
- DrawMedal(6);
-
- nMissMat = nMissMat + 2;
-
- //
- // Mission 8 button
- //
-
- bEnabled = Core_CallFunction(
- SOID_GameController,
- "GetMissionState",
- 7
- );
-
- CreateBitmapSubMenu(
- "ID_MISSION_8",
- nMissMat,
- nMissMat + 1,
- GetMissionButtonX(7),
- GetMissionButtonY(7),
- fMissionButtonWidth,
- fMissionButtonHeight,
- bEnabled,
- "GameMenu_InitMission8Briefing"
- );
-
- DrawMedal(7);
-
- nMissMat = nMissMat + 2;
-
- //
- // Mission 9 button
- //
-
- bEnabled = Core_CallFunction(
- SOID_GameController,
- "GetMissionState",
- 8
- );
-
- CreateBitmapSubMenu(
- "ID_MISSION_9",
- nMissMat,
- nMissMat + 1,
- GetMissionButtonX(8),
- GetMissionButtonY(8),
- fMissionButtonWidth,
- fMissionButtonHeight,
- bEnabled,
- "GameMenu_InitMission9Briefing"
- );
-
- DrawMedal(8);
-
- nMissMat = nMissMat + 2;
-
- //
- // Mission 10 button
- //
-
- bEnabled = Core_CallFunction(
- SOID_GameController,
- "GetMissionState",
- 9
- );
-
- CreateBitmapSubMenu(
- "ID_MISSION_10",
- nMissMat,
- nMissMat + 1,
- GetMissionButtonX(9),
- GetMissionButtonY(9),
- fMissionButtonWidth,
- fMissionButtonHeight,
- bEnabled,
- "GameMenu_InitMission10Briefing"
- );
-
- DrawMedal(9);
-
- nMissMat = nMissMat + 2;
-
- //
- // Back button
- //
-
- CreateBitmapButton(
- "ID_BACK",
- nBackButtonNormMat,
- nBackButtonHiMat,
- 0.471,
- 0.914,
- fStdButtonWidth,
- fStdButtonHeight
- );
-
- //
- // Mission 11 button
- //
-
- bEnabled = Core_CallFunction(
- SOID_GameController,
- "GetMissionState",
- 10
- );
-
- CreateBitmapSubMenu(
- "ID_MISSION_11",
- nMissMat,
- nMissMat + 1,
- GetMissionButtonX(10),
- GetMissionButtonY(10),
- fMissionButtonWidth,
- fMissionButtonHeight,
- bEnabled,
- "GameMenu_InitMission11Briefing"
- );
-
- DrawMedal(10);
-
- nMissMat = nMissMat + 2;
-
- //
- // Mission 12 button
- //
-
- bEnabled = Core_CallFunction(
- SOID_GameController,
- "GetMissionState",
- 11
- );
-
- CreateBitmapSubMenu(
- "ID_MISSION_12",
- nMissMat,
- nMissMat + 1,
- GetMissionButtonX(11),
- GetMissionButtonY(11),
- fMissionButtonWidth,
- fMissionButtonHeight,
- bEnabled,
- "GameMenu_InitMission12Briefing"
- );
-
- DrawMedal(11);
-
- nMissMat = nMissMat + 2;
-
- //
- // Mission 13 button
- //
-
- bEnabled = Core_CallFunction(
- SOID_GameController,
- "GetMissionState",
- 12
- );
-
- CreateBitmapSubMenu(
- "ID_MISSION_13",
- nMissMat,
- nMissMat + 1,
- GetMissionButtonX(12),
- GetMissionButtonY(12),
- fMissionButtonWidth,
- fMissionButtonHeight,
- bEnabled,
- "GameMenu_InitMission13Briefing"
- );
-
- DrawMedal(12);
-
- nMissMat = nMissMat + 2;
-
- //
- // Mission 14 button
- //
-
- bEnabled = Core_CallFunction(
- SOID_GameController,
- "GetMissionState",
- 13
- );
-
- CreateBitmapSubMenu(
- "ID_MISSION_14",
- nMissMat,
- nMissMat + 1,
- GetMissionButtonX(13),
- GetMissionButtonY(13),
- fMissionButtonWidth,
- fMissionButtonHeight,
- bEnabled,
- "GameMenu_InitMission14Briefing"
- );
-
- DrawMedal(13);
-
- nMissMat = nMissMat + 2;
-
- //
- // Mission 15 button
- //
-
- bEnabled = Core_CallFunction(
- SOID_GameController,
- "GetMissionState",
- 14
- );
-
- CreateBitmapSubMenu(
- "ID_MISSION_15",
- nMissMat,
- nMissMat + 1,
- GetMissionButtonX(14),
- GetMissionButtonY(14),
- fMissionButtonWidth,
- fMissionButtonHeight,
- bEnabled,
- "GameMenu_InitMission15Briefing"
- );
-
- DrawMedal(14);
-
- nMissMat = nMissMat + 2;
- }
-
- //
- // Briefings
- //
-
- //
- // Mission 1
- //
-
- void GameMenu_InitMission1Briefing()
- {
- GameMenu_InitBriefing(
- "Resources/Mission1Briefing.tex",
- "Resources/Mission1Description.txt",
- "Resources/Mission1Objectives.txt",
- "Resources/Mission1BonusObjectives.txt",
- "ID_START_MISSION_1"
- );
- }
-
- //
- // Mission 2
- //
-
- void GameMenu_InitMission2Briefing()
- {
- GameMenu_InitBriefing(
- "Resources/Mission2Briefing.tex",
- "Resources/Mission2Description.txt",
- "Resources/Mission2Objectives.txt",
- "Resources/Mission2BonusObjectives.txt",
- "ID_START_MISSION_2"
- );
- }
-
- //
- // Mission 3
- //
-
- void GameMenu_InitMission3Briefing()
- {
- GameMenu_InitBriefing(
- "Resources/Mission3Briefing.tex",
- "Resources/Mission3Description.txt",
- "Resources/Mission3Objectives.txt",
- "Resources/Mission3BonusObjectives.txt",
- "ID_START_MISSION_3"
- );
- }
-
- //
- // Mission 4
- //
-
- void GameMenu_InitMission4Briefing()
- {
- GameMenu_InitBriefing(
- "Resources/Mission4Briefing.tex",
- "Resources/Mission4Description.txt",
- "Resources/Mission4Objectives.txt",
- "Resources/Mission4BonusObjectives.txt",
- "ID_START_MISSION_4"
- );
- }
-
- //
- // Mission 5
- //
-
- void GameMenu_InitMission5Briefing()
- {
- GameMenu_InitBriefing(
- "Resources/Mission5Briefing.tex",
- "Resources/Mission5Description.txt",
- "Resources/Mission5Objectives.txt",
- "Resources/Mission5BonusObjectives.txt",
- "ID_START_MISSION_5"
- );
- }
-
- //
- // Mission 6
- //
-
- void GameMenu_InitMission6Briefing()
- {
- GameMenu_InitBriefing(
- "Resources/Mission6Briefing.tex",
- "Resources/Mission6Description.txt",
- "Resources/Mission6Objectives.txt",
- "Resources/Mission6BonusObjectives.txt",
- "ID_START_MISSION_6"
- );
- }
-
- //
- // Mission 7
- //
-
- void GameMenu_InitMission7Briefing()
- {
- GameMenu_InitBriefing(
- "Resources/Mission7Briefing.tex",
- "Resources/Mission7Description.txt",
- "Resources/Mission7Objectives.txt",
- "Resources/Mission7BonusObjectives.txt",
- "ID_START_MISSION_7"
- );
- }
-
- //
- // Mission 8
- //
-
- void GameMenu_InitMission8Briefing()
- {
- GameMenu_InitBriefing(
- "Resources/Mission8Briefing.tex",
- "Resources/Mission8Description.txt",
- "Resources/Mission8Objectives.txt",
- "Resources/Mission8BonusObjectives.txt",
- "ID_START_MISSION_8"
- );
- }
-
- //
- // Mission 9
- //
-
- void GameMenu_InitMission9Briefing()
- {
- GameMenu_InitBriefing(
- "Resources/Mission9Briefing.tex",
- "Resources/Mission9Description.txt",
- "Resources/Mission9Objectives.txt",
- "Resources/Mission9BonusObjectives.txt",
- "ID_START_MISSION_9"
- );
- }
-
- //
- // Mission 10
- //
-
- void GameMenu_InitMission10Briefing()
- {
- GameMenu_InitBriefing(
- "Resources/Mission10Briefing.tex",
- "Resources/Mission10Description.txt",
- "Resources/Mission10Objectives.txt",
- "Resources/Mission10BonusObjectives.txt",
- "ID_START_MISSION_10"
- );
- }
-
- //
- // Mission 11
- //
-
- void GameMenu_InitMission11Briefing()
- {
- GameMenu_InitBriefing(
- "Resources/Mission11Briefing.tex",
- "Resources/Mission11Description.txt",
- "Resources/Mission11Objectives.txt",
- "Resources/Mission11BonusObjectives.txt",
- "ID_START_MISSION_11"
- );
- }
-
- //
- // Mission 12
- //
-
- void GameMenu_InitMission12Briefing()
- {
- GameMenu_InitBriefing(
- "Resources/Mission12Briefing.tex",
- "Resources/Mission12Description.txt",
- "Resources/Mission12Objectives.txt",
- "Resources/Mission12BonusObjectives.txt",
- "ID_START_MISSION_12"
- );
- }
-
- //
- // Mission 13
- //
-
- void GameMenu_InitMission13Briefing()
- {
- GameMenu_InitBriefing(
- "Resources/Mission13Briefing.tex",
- "Resources/Mission13Description.txt",
- "Resources/Mission13Objectives.txt",
- "Resources/Mission13BonusObjectives.txt",
- "ID_START_MISSION_13"
- );
- }
-
- //
- // Mission 14
- //
-
- void GameMenu_InitMission14Briefing()
- {
- GameMenu_InitBriefing(
- "Resources/Mission14Briefing.tex",
- "Resources/Mission14Description.txt",
- "Resources/Mission14Objectives.txt",
- "Resources/Mission14BonusObjectives.txt",
- "ID_START_MISSION_14"
- );
- }
-
- //
- // Mission 15
- //
-
- void GameMenu_InitMission15Briefing()
- {
- GameMenu_InitBriefing(
- "Resources/Mission15Briefing.tex",
- "Resources/Mission15Description.txt",
- "Resources/Mission15Objectives.txt",
- "Resources/Mission15BonusObjectives.txt",
- "ID_START_MISSION_15"
- );
- }
-
- void GameMenu_InitBriefing(
- string MapPictureFile,
- string DescriptionFile,
- string ObjectivesFile,
- string BonusObjectivesFile,
- string StartMissionButtonID
- )
- {
- //
- // Background
- //
-
- CreateBitmapControl(
- "Resources/Menu_Briefing.tex",
- "ID_BITMAP",
- 0.0,
- 0.0,
- 1.0,
- 1.0
- );
-
- float fSpacing = 0.025;
-
- //
- // Map
- //
-
- CreateBitmapControl(
- MapPictureFile,
- "ID_BITMAP",
- 0.508,
- 0.339,
- 0.420,
- 0.560
- );
-
- //
- // Text control with mission description
- //
-
- color BriefingTextColor = color(0.835, 0.415, 0.313);
-
- CreateTextControl(
- LoadTextFromFile(DescriptionFile),
- "ID_MISSION_DESCRIPTION",
- 0.095,
- 0.165,
- 0.830,
- 0.140,
- BriefingTextColor
- );
-
- //
- // Text control with primary objectives
- //
-
- CreateTextControl(
- LoadTextFromFile(ObjectivesFile),
- "ID_MISSION_OBJECTIVES",
- 0.095,
- 0.442,
- 0.405,
- 0.182,
- BriefingTextColor
- );
-
- //
- // Text control with bonus objectives
- //
-
- CreateTextControl(
- LoadTextFromFile(BonusObjectivesFile),
- "ID_BONUS_MISSION_OBJECTIVES",
- 0.095,
- 0.684,
- 0.405,
- 0.200,
- BriefingTextColor
- );
-
- //
- // Page Down button
- //
-
- CreateBitmapButton(
- "ID_PAGEDN",
- nDownButtonNormMat,
- nDownButtonHiMat,
- 0.855,
- 0.302,
- fScrollButtonWidth,
- fScrollButtonHeight
- );
-
- //
- // Page Up button
- //
-
- CreateBitmapButton(
- "ID_PAGEUP",
- nUpButtonNormMat,
- nUpButtonHiMat,
- 0.855 + fScrollButtonWidth,
- 0.302,
- fScrollButtonWidth,
- fScrollButtonHeight
- );
-
- //
- // Accept mission button
- //
-
- CreateBitmapButton(
- StartMissionButtonID,
- nAcceptButtonNormMat,
- nAcceptButtonHiMat,
- 0.375,
- 0.914,
- fStdButtonWidth,
- fStdButtonHeight
- );
-
- //
- // Back button
- //
-
- CreateBitmapButton(
- "ID_BACK",
- nBackButtonNormMat,
- nBackButtonHiMat,
- 0.500,
- 0.914,
- fStdButtonWidth,
- fStdButtonHeight
- );
- }
-
- int m_nCreditsScreenNumber = 0;
-
- void ShowCredits()
- {
- //
- // Background
- //
-
- CreateBitmapControl(
- "Resources/" + str_CreditsScreens[m_nCreditsScreenNumber],
- "ID_BITMAP",
- 0.0,
- 0.0,
- 1.0,
- 1.0
- );
-
- CreateMenuButtonGroup(MenuWidth, MenuSpacing);
-
- //
- // Next button
- //
-
- CreateBitmapButton(
- "ID_CREDITS_SCREEN",
- nCreditsButtonNormMat,
- nCreditsButtonHiMat,
- 0.435,
- 0.914,
- fStdButtonWidth,
- fStdButtonHeight
- );
- }
- };
-